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Topic - Neverwinter open Beta
             
NesCartesius's picture
NesCartesius
  • Class: Inquisitor
  • Posts: 101
  • Blogs: 5
11:20:38 - 07 May 2013

Yesteday, I started playing the new Neverwinter MMO, that only recently went into open Beta. My first impression is that the game is almost ready. There are only a few glitches, and the experience is very enjoyable. Awesome graphics, well designed environment, nice quests.

The game is more action oriented than others of it's kind, and the interface is designed so that you don't have to have twelve fingers or search which one of 50 icons you have to click. The default keymap works so well, that it actually had me charging in battle, kiting, etc. within minutes. In other MMOs it took me a long time to actually aquaint myself with the inteface so well.

A feature i really liked is the quest queing system. You tell the game you want to play this or that quest and it automatically joins you with other people. Probably needs some tweeking, but it works. There are also some complaint about class balance, and i can to some extent verify that the rogues are too strong and need to be nerfed, at least for the first 15 to 20 levels. I played pvp as rogue and got a higher score than any other class in my group.

Also played some user constructed quests. At least one was very good. For those unaware, the game allows players to design their own quests, that are rated by other players.

All in all, the game needs some tweeking, yes, but it's got me hooked. I'll keep on playing.

             
jlucard's picture
jlucard
  • Class: Overlord
  • Posts: 219
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17:42:11 - 08 May 2013

Somehow you are the last person I would expect to play PvP (and play a rogue foir that matter). I am a bit worried about simplifying things to boost action. Then again I know you are a hardcore RPG player so if you like it must at least has some of the depth expected. As for the balance between classes - that will always be a problem with this sort of games. I think that if the game requires team play and different specialization to completing quests slight inbalances can be overlooked.

Chain smoking makes you thin

             
NesCartesius's picture
NesCartesius
  • Class: Inquisitor
  • Posts: 101
  • Blogs: 5
23:09:00 - 08 May 2013

Since you mentioned depth... it appears to be shallow. Not complicated enough as far as quests are concerned. More like lotro or wow than ddo, and even more action oriented than those. It wouldn't surprise me if it's playable through a console as well as with a pc. Normally lack of depth would put me off, but the game is pretty good. It's just not dnd, from my point of view. Maybe there are a lot of elements from 4th edition rules, but i never went beyond 3rd, and usually play 2nd.

As far as balance is conserned, i just spent the afternoon playing different classes through the intro and some of the first quests, just to get a feel. Wizards are more like 2nd ed sorcerers with fewer spells and squishy in close combat, as they should be, and clerics appear to resemble favored souls without close range weaponry (i think that's a 4th edition thing?) - they are called devoted clerics, are the only healers, and appear to be oriented to be nannybots only in a party (no battle clerics, waving morning stars, damn). Fighters (both subclasses) make for worse tanks or dps than the rogue, and have much less survivability, just as i figured. They do not seem to compliment each other very well at this moment. All in all, the only thing that feels just about right is the wizard not being able to melee and needing meatshields.

Oh, and i didnt find any early quests or puzzles that required this or that class to complete, so you can pretty much go with any class you want, as long as you have a cleric-nannybot with you.

The great plus for me is the plot. I 've read quite a few Salvatore dnd novels and they appear to tie in well with the game, leading to it in a way. Knowing how the dnd business works, that was probably deliberate. Also, some references to the old neverwinter nights games era. And it is classic forgotten realms material, rather than eberron like DDO. Which is reason enough for me to play, anyhow.

EDIT: Partly wrong about clerics. They make pretty good ranged attackers, and their heals are battle oriented. Not nannybots, but still not the cleric i know from dnd.

             
jlucard's picture
jlucard
  • Class: Overlord
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11:26:31 - 11 May 2013

Yet another action RPG for consoles? I am a bit less enthusiastic about playing that game now :(

On a different topic, the way I see it games do not have to follow D&D rules - those are mainly made so humans who do not have calculators for brains can play them using dice. At some level such games are simplified so that the game can progress at a reasonable pace. When you add a computer in the mix, now this creates some opportunities for a higher degree of complexity. Multitudes of calculations that would otherwise had been considered too tidious or difficult to do can be performed by the machine. You could in theory have a much more complex/accurate combat system with many more parameters taken into account.
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Devoted clerics is something that could relate to the 4th edition. That said in the 4e (essentials) edition there are some damn good tank clerics. I am currently playing a warpriest (D&D 4e fallen lands) and he seems pretty indistractable. At level 2 my character is as good as a fighter at taking damage (AC and HP wise) with the added advatage of been able to heal himself. BTW I think the 5 edition rules are around the corner, possibly less than a year away.

Chain smoking makes you thin

             
NesCartesius's picture
NesCartesius
  • Class: Inquisitor
  • Posts: 101
  • Blogs: 5
15:55:00 - 11 May 2013

Well, maybe not consoles, but i would go so far as to say that its almost a complicated beat em up as far as soloing is concerned. However, I soloed a very long dungeon suggested for a full party last night, and, after dying a lot, it has become obvious to me that this is a group tactics game. Beyond the veil of just hitting everything and firing like hell, there is a structure that will only work in a group.

For instance, the cleric tags a monster, and every one hitting it gets hp back, the rogue hits like hell against a specific enemy (go after the mage, not the spawns, KILL THEIR MAGE!. AAaaargh....), but can't take on large numbers, which is what a two handed swordsman does, a guardian raises his shield and takes a huge hit where he stands and then hits back (the others have to run away usually), and the control wizard, eh.. tries to controls the area (btw, no spell memorisation, magic missile is their basic attack, how about that). A lot of tactics will be involved.

As far as dnd rules are consened, i' d say that it's more 4th ed in it's core (distorted) than anything else, and may even be a testing ground for 5th, now that you mentione it. It's just not a classic rpg game, which is more what DDO was. All the same, i like it. Even if level progression is not classic. I reached lev el 20 yesterday, and i think the game goes up to 60 or something. Probably 80 or more once the content expansions start arriving.

P.S. More classes will appear later probably. Rangers, battle clerics, who knows.. the game is still in its infancy.

     
 
 
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